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kismet_loop_logs2014-11-30 07:27 pm
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Entry tags:
Narrative - Ashes to Ashes
While the battle above ground continues, fierce and hot (or cold, is probably the better descriptor by this point), those below have learned a terrible truth in the root of Galos's power. The dragon freed from the second bubble will wake, introducing himself as Rathaghanyreth – Rathan for short, one of the Guardians of Haven. He is a master of the arcane arts and able to read the purpose and effects of the ritual spell. Unfortunately, he confirms what Lea's started to fear – the techno-organic child is the key. The magic siphoning Unicron's power to Galos has been greatly weakened, but they have to finish what they've started. They must free the other two Guardians from their dark prisons. Doing so will, unfortunately, kill the child. More than that, it will finally allow her to die – she should, by all rights, be dead numerous times over with what she's been put through. It's the ritual itself that's prevented healing as well as death, a mixed child as a focal point being the reason it works on both organics and mechanicals alike – it's why all those poor souls across the cavern are still alive too. And that will be their fate as well if they cannot bring themselves to do what they must. The dragon would do it himself, but like Paian, he's been far too weakened by his own ordeal as part of the center point of the spell. It's up to the recent abductees.
On the surface, Galos gets more and more desperate, realizing he's losing control, losing power. The defenders' combined efforts are definitely taking their toll. One of the titans has collapsed and imploded with a shriek of terror and agony at the combined attacks of the defenders. The second is stuck in place with thick layers of ice and is engaging Jadewing, Marshmallow, and Thundercracker with hurled "spears" and heavy "rocks" formed of the same black goop. The last has Deckard and a few other defenders (you guys thought you're the only ones in Haven who chose to fight?) under one massive, snow-covered foot while Gyroscope, Wheeljack, and other non-fighters continue to pound it with ranged weapons, covering for Elsa if she's trying to slip closer to Galos himself, who seems too preoccupied, his attention too scattered, to notice.
And then, something changes.
Deep below, whoever decides to take responsibility for the child's death – and everyone else's salvation – will manage to break the third prison-bubble, the one holding the gem with greenish-grey energy swirling within. The gem shatters right after the bubble, and it's like someone upended a bucket of dry ice vapors, a cloud of misty energy flowing to the ground and spreading – making the feet and ankles of anyone caught within the border tingle for a moment – before pulling back in on itself and taking shape, about that of a large housecat. The "fluffy", ghostlike felinoid with red, glowing eyes introduces herself as Sirrah and briefly thanks her rescuers, though proper niceties will have to wait.
The effect above is that the two remaining titans collapse in on themselves with screams of rage and pain, Galos echoing them as he bucks, nearly losing his footing. The two titans coalesce back into a single anamorphic entity, greatly reduced in size, which flows back to Galos, scooping him up in barely-formed "arms". It looks like he's about to retreat. But he won't get the chance.
Without wasting time, the fourth and final bubble-prison is shattered, releasing the smoky blackness within. Instead of drifting to the floor, however, the cloud rapidly rises and expands, filling the cavern to just above the tallest Cybertronian's head. The hovering cloud absorbs all light, much like the goop, but there's an understanding – how, no one will be able to discern – that this is not at all related. Still . . . staring up into the shifting, impenetrable blackness, the abductees will likely be overcome with an oppressive sense of dread, like facing one's own mortality. Are they standing in a cave . . . or a crypt?
Whether above or below, everyone who has any injuries at all, old or new, will feel them hurt without warning, a bone- or strut-deep ache that will likely take people off-guard, it will hit them that suddenly. Nothing new happens – it's more like the damage has been . . . awakened, like the body is suddenly aware of it. The painful pulling in the chests of the abductees has also all but abated, leaving only a ghost of ache behind.
From the protection of his goop-guard, Galos is howling in rage and denial even as the guard continues to writhe and shrink.
Below, the abductees will sense the attention of the cloud above turn to the little girl, who is staring up with sightless eyes. It's with an impression almost of gentleness that a tendril of particulate blackness reaches down to cover the child. When it withdraws back up into the whole, her body is gone. Then the attention turns to the pile of tortured souls at the back of the room. An arm-like tendril sweeps out over them, spreading a rain of black sand that completely obliterates the bodies, leaving nothing but ash of carbon and metal compounds in its wake.
The glow of power from the circles on the ground has dimmed considerably. It's nearly black in here now save for the lights from Sentinel's shoulders and anyone else who's turned on a light source. The goop blocking the door has thinned, twisting and rippling in its attempt to maintain itself before it finally just drops away. With that, the abductees will all be aware of a voice heard directly in their minds, feeling like death itself touching them, urging them.
IF YOU WISH TO LIVE, RUN. LEAVE THIS CHAMBER. YOU WILL FIND YOUR FRIENDS ABOVE.
Above, the defenders have tried to make one final push, but Galos has managed to muster enough power to get a wall up, buying time. But then the ground begins to shake. And crumble. And it's centered on Galos. The defenders had better back the hell up if they don’t want to get caught in the collapse. The fleeing abductees will hear the whole chamber behind them crack and crash as the ritual chamber caves in, Galos's final howl echoing amid the cacophony of falling debris. Is he really back there? Did he survive? …are you actually going to go back to check? Didn't think so – just move! Paian or Rathan will grab anyone who even hesitates.
The abductees emerge from a cave not far from the cave-in – the defenders will spot them easily enough.
Thank whatever deity you believe in, Haveners – it seems to be over.
On the surface, Galos gets more and more desperate, realizing he's losing control, losing power. The defenders' combined efforts are definitely taking their toll. One of the titans has collapsed and imploded with a shriek of terror and agony at the combined attacks of the defenders. The second is stuck in place with thick layers of ice and is engaging Jadewing, Marshmallow, and Thundercracker with hurled "spears" and heavy "rocks" formed of the same black goop. The last has Deckard and a few other defenders (you guys thought you're the only ones in Haven who chose to fight?) under one massive, snow-covered foot while Gyroscope, Wheeljack, and other non-fighters continue to pound it with ranged weapons, covering for Elsa if she's trying to slip closer to Galos himself, who seems too preoccupied, his attention too scattered, to notice.
And then, something changes.
Deep below, whoever decides to take responsibility for the child's death – and everyone else's salvation – will manage to break the third prison-bubble, the one holding the gem with greenish-grey energy swirling within. The gem shatters right after the bubble, and it's like someone upended a bucket of dry ice vapors, a cloud of misty energy flowing to the ground and spreading – making the feet and ankles of anyone caught within the border tingle for a moment – before pulling back in on itself and taking shape, about that of a large housecat. The "fluffy", ghostlike felinoid with red, glowing eyes introduces herself as Sirrah and briefly thanks her rescuers, though proper niceties will have to wait.
The effect above is that the two remaining titans collapse in on themselves with screams of rage and pain, Galos echoing them as he bucks, nearly losing his footing. The two titans coalesce back into a single anamorphic entity, greatly reduced in size, which flows back to Galos, scooping him up in barely-formed "arms". It looks like he's about to retreat. But he won't get the chance.
Without wasting time, the fourth and final bubble-prison is shattered, releasing the smoky blackness within. Instead of drifting to the floor, however, the cloud rapidly rises and expands, filling the cavern to just above the tallest Cybertronian's head. The hovering cloud absorbs all light, much like the goop, but there's an understanding – how, no one will be able to discern – that this is not at all related. Still . . . staring up into the shifting, impenetrable blackness, the abductees will likely be overcome with an oppressive sense of dread, like facing one's own mortality. Are they standing in a cave . . . or a crypt?
Whether above or below, everyone who has any injuries at all, old or new, will feel them hurt without warning, a bone- or strut-deep ache that will likely take people off-guard, it will hit them that suddenly. Nothing new happens – it's more like the damage has been . . . awakened, like the body is suddenly aware of it. The painful pulling in the chests of the abductees has also all but abated, leaving only a ghost of ache behind.
From the protection of his goop-guard, Galos is howling in rage and denial even as the guard continues to writhe and shrink.
Below, the abductees will sense the attention of the cloud above turn to the little girl, who is staring up with sightless eyes. It's with an impression almost of gentleness that a tendril of particulate blackness reaches down to cover the child. When it withdraws back up into the whole, her body is gone. Then the attention turns to the pile of tortured souls at the back of the room. An arm-like tendril sweeps out over them, spreading a rain of black sand that completely obliterates the bodies, leaving nothing but ash of carbon and metal compounds in its wake.
The glow of power from the circles on the ground has dimmed considerably. It's nearly black in here now save for the lights from Sentinel's shoulders and anyone else who's turned on a light source. The goop blocking the door has thinned, twisting and rippling in its attempt to maintain itself before it finally just drops away. With that, the abductees will all be aware of a voice heard directly in their minds, feeling like death itself touching them, urging them.
IF YOU WISH TO LIVE, RUN. LEAVE THIS CHAMBER. YOU WILL FIND YOUR FRIENDS ABOVE.
Above, the defenders have tried to make one final push, but Galos has managed to muster enough power to get a wall up, buying time. But then the ground begins to shake. And crumble. And it's centered on Galos. The defenders had better back the hell up if they don’t want to get caught in the collapse. The fleeing abductees will hear the whole chamber behind them crack and crash as the ritual chamber caves in, Galos's final howl echoing amid the cacophony of falling debris. Is he really back there? Did he survive? …are you actually going to go back to check? Didn't think so – just move! Paian or Rathan will grab anyone who even hesitates.
The abductees emerge from a cave not far from the cave-in – the defenders will spot them easily enough.
Thank whatever deity you believe in, Haveners – it seems to be over.